What is the new vocabulary in internet technology?

Metaverse is a term used to describe virtual space in digital environments such as online games, social media and virtual reality. It is a prefix “meta”, meaning past and unifying “the universe.”

Created by Neil Stephen, Metava is truly a science-fiction novel. He elaborated on this in a 1992 “Snowfall” novel, where people were given virtual reality headphones to interact in a game-like digital world. The book has long been a favorite pastime among Silicon Valley entrepreneurs.

The term derived from digital antiquity is re-imagined in the Ernest Klein novel “Ready Player One” as Osasis.

Utapian metaphysics, free from cultural and economic sclerosis, can be described as a new frontier in fiction, in which social norms and values ​​can be rewritten. But more often than not, metaphysics are a little duplicate, imaginary shelter from the fallen world.

In recent years, metaphysics has become one of the most popular terms in the technology sector, with companies investing millions of dollars in development.

‘The Next Big Jump’

Metaverse is an imaginary vision of the future, but tech giants like Facebook founder Mark Zuckerberg are playing the next big jump in Internet evolution.

It refers to common imaginary worlds where land, buildings, models, and even names can be bought and sold, often using encryption.

In these areas, people can travel with friends, visit buildings, purchase goods and services, and attend events.

With the help of real glasses, it allows you to see information in front of your eyes as you move around the city, from traffic and pollution updates to local history.

Blow in popularity

With Covi’s locking measures and homework policies pushing more people online for business and pleasure, the concept became popular during the epidemic.

Games that enter the immersive digital worlds obscure virtual entertainment with the real world economy and give a hint of what it will be like in the end.

A world built on blocks

Until the early 2000s, the game’s Second Life allowed people to create digital models that they could interact and buy with real money.

In recent years, visitors have been able to see concerts, visit art galleries and gamble in casinos.

‘More Than a Game’

The popular video game Fornit has also evolved into other forms of entertainment, with 12.3 million people watching Rap Travis Scott last year. Fortinit owners Epic Games announced in April that $ 1 billion in recent funds would be used to support “metaphysics.”

And the digital version of the Gucci bag, which sold for more than $ 4,100 in May at Rolox, a popular gaming platform for kids, is more than the physical version needs.

(With agency resources)


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